The Good Project/Project Zero researcher Carrie James is excited to announce the publication of Disconnected: Youth, New Media, and the Ethics Gap. Based on qualitative research carried out as part of our Good Play Project, Disconnected is an account of how youth, and the adults in their lives, think about the moral and ethical dimensions of their participation in social network sites, blogs, online games, and other digital contexts.
Book Details & Overview
Disconnected: Youth, New Media, and the Ethics Gap (September, 2014, The MIT Press)
By Carrie James
Foreword by Henry Jenkins
Fresh from a party, a teen posts a photo on Facebook of a friend drinking a beer. A college student repurposes an article from Wikipedia for a paper. A group of players in a multiplayer online game routinely cheat new players by selling them worthless virtual accessories for high prices. In Disconnected, Carrie James examines how young people and the adults in their lives think about these sorts of online dilemmas, describing ethical blind spots and disconnects.
Drawing on extensive interviews with young people between the ages of 10 and 25, James explores the nature of their thinking about online privacy, property, and participation. She discusses three ways that young people approach online activities. A teen might practice self-focused thinking, concerned mostly about consequences for herself; moral thinking, concerned about the consequences for people he knows; or ethical thinking, concerned about unknown individuals and larger communities. James finds, among other things, that youth are often blind to moral or ethical concerns about privacy; that attitudes toward property range from “what’s theirs is theirs” to “free for all”; that hostile speech can be met with a belief that online content is “just a joke”; and that adults who are consulted about such dilemmas often emphasize personal safety issues over online ethics and citizenship.
Considering ways to address the digital ethics gap, James offers a vision of conscientious connectivity, which involves ethical thinking skills but, perhaps more important, is marked by sensitivity to the dilemmas posed by online life, a motivation to wrestle with them, and a sense of moral agency that supports socially positive online actions.